#pragma once
#include <cocos2d.h>

USING_NS_CC;

class PlayerHealthBar : public CCNode
{
public:
	PlayerHealthBar(void);
	~PlayerHealthBar(void);

	virtual bool init();

	CC_SYNTHESIZE_RETAIN(CCTexture2D*, _processBar, ProcessBar);
	CC_PROPERTY(float, _percent, Percent);
	CREATE_FUNC(PlayerHealthBar);
};

